Weapons
Last updated
Last updated
Weapons are in-game entities that are used for attacking . They can be found in scripted events such as chests, randomly generated on the ground such as in the and being looted from enemy drops.
Some weapons may have a minimum level of use. With this we avoid that low level players can abuse because they have a weapon much higher than their expected level.
There are four types of weapons. Three of them are melee (swords, hammers and axes) and one of them is ranged (bows). Items also have levels and will be defined by the aggregate capacity of their attributes. The attributes that a weapon has are:
Attack Rate: Indicates the attack speed of each weapon. The lower it is, the more attack speed you have.
Crush: We have defined Crush as the possibility of delivering a critical hit, causing between 150%-200% more damage than estimated during a hit
Slash: Refers to the attack capacity of a melee weapon.
Stab:(short form of Same-type attack bonus) refers to the multiplier that a weapon generates with respect to its skill. The higher the attack skill, the more damage this weapon will cause. The STAB curve is understood exponentially.
Magic:The magic weapons have not been put into operation due to the fact that they are in the testing phase.
On the other hand, weapons can have additional bonuses such as Accuracy, Strength and Archery. These bonuses will be added as level points to the .